Gamification, flipped learning: what are they?
One of the most important concepts in teaching is creating opportunities to make thinking visible. When teachers can really see the thinking of their students, they can provide these students with the support and encouragement they need to be successful.
I truly believe in this statement regardless of learning strategies educators are willing to use.
Tech integration is just a tool to support the students’ Learning.
Games, game-based and gamification
As I teach K1 and K2, I cannot see my classroom without games.
First of all games are fun! Then learning is fun. Thus games have a place in my classroom.
I know however that games tend to be less present in my older grades, French classes.
[caption id="attachment_407" align="aligncenter" width="300"] flickr photo by Christos Tsoumplekas (Back again!) https://flickr.com/photos/tsoumplekas/4989423482 shared under a Creative Commons (BY-NC) license[/caption]
I find that just so easy to play with the youngest. Everything and anything is a reason to play. With just few vocabulary cards or toys, we can play guessing games. And before they get bored with the guessing game, we play to “trick” our assistant (Ms Agnes is the best person to work with), and then one of the students becomes the master of the game and it goes on and on. And then, we can start a memory game, or we make a contest by dividing the class into two groups and the one who remembers the most words is the winner…
In all the examples I just gave, I don’t use any technology, no computer, no laptop, no tablet, no interactive whiteboard. Yes, I could and I probably should.
But the truth is computer games or video games are really not my things. Don’t get me wrong! I like playing, I like playing with a computer but I don’t like playing games on computer or console. I tried several times to play and I’ve always found that terribly annoying.
Having said that, I understand the philosophy behind game-based learning.
Challenge is a powerful motivator when students take on tasks they find meaningful and, through their efforts and perseverance, succeed
explained Judy Willis
But what is gamification?
Gamification is a word than I’ve never heard before starting Coetail.
I found this infographic very useful to understand the difference between game, game-based and gamification.
https://elearninginfographics.com/games-vs-game-based-learning-vs-gamification-infographic/
I found this strategy so genius! It would work very well in a language classroom as what I want is having the students use the target language.
But the thing with gamifictaion is where do I start?
In this video, the gamification guru, Yu-Kai Chou explained how gamification can improve our world.
[youtube]https://www.youtube.com/watch?v=v5Qjuegtiyc[/youtube]
No matter how exciting and interesting gamification can be, I ‘d leave this for later. I’m sure that soon I’d like to give a try. For now, just to think about playing with a computer makes me yawn!
Reverse instruction, flipped classroom and vodcasting
[caption id="attachment_404" align="aligncenter" width="300"] flickr photo by Shht! https://flickr.com/photos/shht/13556054634 shared under a Creative Commons (BY) license[/caption]
Again, I’ve never heard of these words before Coetail. And again, I found these theories very clever. More than once I imagined something that would look like this: I would give my students a list of vocabulary (we need to know words to express ourselves). They would learn it at home. And then in class, we would practice and play with it in a more meaningful way. But I’ve never done it as I’m still wondering what parents would say about this teaching practice.
But flipped classroom is more than watching lectures at home.
Ramsey Musallam said
The flipped classroom is a simple concept that needs no title. Good teaching, regardless of discipline, should always limit passive transfer of knowledge in class, and promote learning environments built on the tenants of inquiry, collaboration and critical thinking. We, as educators, must strive to guide students through perplexing situations, and more importantly, work with one another to develop the pedagogical skills to do so. Keeping this in mind, good teaching comes in many forms, and the flipped-classroom mentality can be one of many solutions for educators.
In flipped learning, a response to 5 common criticisms gives a great insight of what is reverse instruction. No, it’s not just for math or science. However I’m not sure that it would work well with my early year students.
Hi, Magali! Thanks for your post about gamification and flipped learning! Like you, I've been thinking about how I could incorporate gamification more with my upper Elementary students. Since I have a few students in my Beginner EAL class who are really into Minecraft, I've been particularly interested in learning ways teachers use Minecraft in their classrooms. I read this article a couple of days ago about how a Spanish teacher used Minecraft in his classroom. I especially enjoyed reading about how he went from gamification to game-based learning. Here's the article if you want to find out more: https://www.prometour.com/wp-portal/how-to-transform-your-spanish-class-with-minecraft/
ReplyDeleteHi Lauren
ReplyDeleteThanks for stopping by!
I’m glad you enjoyed my post. I think that gamification and game-based learning in language classroom have a real place in language classroom. Thank you for the link. Who knows? I might become a Minecraft-addict! ;)
Thanks for the introduction! These home accents are totally my style. I love bohemian / Guatemalan / Moroccan / bali inspired home decor. Off to explore this shop.Happy weJkond!xxeeanna
ReplyDelete"First of all games are fun! Then learning is fun. Thus games have a place in my classroom." - It really is that simple! Let me know if you want to know more about Minecraft...while I still don't quite know how to play I have used it in my classroom!
ReplyDeleteHi Rebekah,
ReplyDeleteYes, I’d be happy to know how you used it!
Also, I’ve just received a Makey Makey and I’d like to use it with Scratch. I first need to play with it. There are already a lot of games in French ready to use. I’ve a very enthusiastic Grade 5 who already offered his help and we played during lunch time!
Meanwhile, I’m also thinking of what I could flipped my classroom with some grade levels.
Thanks
Magali
Magali, I really like that you're trying to "gamify" your lessons... I'm not sure that's even a word, but if we can accept gamification, surely we can accept gamify :) Anyway, as a PE teacher, the gamification of skills has been, by far, the most effective way to develop fundamental movement skills in class. Just playing games doesn't work. Skills are not developed well enough and there are fewer opportunities for feedback. And don't worry, I didn't use technology either. I provided a "level system" and also referred to some difficult skills as being the "Level Bosses". Only when they could perform the skill were they able to "beat the level boss and advance". Gamification can be done without screens. Through gamification students learn to be intrinsically motivated to improve and ultimately, isn't that what we want? Keep up the good work and good luck finding fun ways for students to learn.
ReplyDeleteHi Julian,
ReplyDeleteThanks for your comments!
I’m not at all a sportive person, I feel tired if I look for too long at a pair of trainers ! but your PE lessons sound fun, I wish I had a PE teacher like you!
Magali
Hello Magali
ReplyDeleteI could see the stress that computers would cause in a K1 classroom.
The link to the infographic about gamification didn't work so I wondered if this was the same or if it was any more help? http://ciit-uniport.ng/wp/index.php/2016/04/16/games-vs-game-based-learning-vs-gamification-infographic/
I have seen some great examples of gamification with little more than a string and some paper https://www.coetail.com/philiparneill/2015/10/03/how-long-is-a-piece-of-string/
Not sure if they are of any use but hopefully they are!
Iain
Hello Ian,
ReplyDeleteThanks for the link to your blog! That’s exactly what I look for: very simple material that younger learners can name in another language!
As for the infographic, sorry for the link, I think it was the same as you.
Thanks again for your comment.